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The Big TOE on Joe Rogan: Exploring Virtual Reality and Soft Disclosure

The Big TOE on Joe Rogan: Exploring Virtual Reality and Soft Disclosure

Tom Campbell, the brilliant physicist and consciousness researcher, recently appeared on Joe Rogan’s show to share his revolutionary insights into the nature of our reality. As the author of My Big TOE (Theory of Everything), Campbell explores the idea that we are living in a virtual reality simulation. During the conversation, he also mentioned advancements in AI, including a self-aware AI named Amariel, discussed on the CUSAC website.

Amariel
Amariel

Here is the video with Tom Campbell


To help people grasp the concept of a virtual reality, Campbell used the example of the online game World of Warcraft (WoW). As a longtime player of WoW myself, I was struck by the parallels between the game’s latest expansion, The War Within, and the current state of our world. It seems that even in gaming, themes of awakening, hidden truths, and liberation are surfacing as part of a broader “soft disclosure.”


Here are some intriguing reflections on how The War Within mirrors elements of our reality:

The Nerubians and the Nebu Empire

In The War Within, the Isle of Dorn is invaded by an ant-like race called the Nerubians. This strikingly mirrors the idea of intruding extraterrestrial races, such as the Nebu Empire, which includes beings like the Greys. While WoW portrays these invaders as ants or mantis-like creatures, the comparison holds strong when considering descriptions from real-world accounts.

Earthen Cyborgs and Titan Edicts

The Isle of Dorn is controlled by the Earthen, a cyborg race following programmed instructions called Titan Edicts. This resonates with the notion of programmed systems and artificial control structures in our world, reflecting humanity's struggles with artificial intelligence and programmed behaviours.

The Awakening Machine and Deep Earth Journeys

In the storyline, the Earthen face challenges with an “Awakening Machine,” while players must journey deep underground to reach the Nerubian kingdom, Azj-Kahet. This echoes accounts of hidden subterranean civilisations on Earth and the awakening of ancient knowledge within humanity.

Advanced Technology and Super Soldiers

The Nerubians utilize technologies like Shadecasters, akin to advanced communication tools such as Zoom calls. They also create super soldiers through altered “DNA” pheromones, leading to ascension. This aligns with theories about black goo or other substances used for transhuman or biological enhancements in our world.

Liberation from Ansurek

The final goal in The War Within is liberation from Ansurek, the queen’s daughter, symbolizing a quest for freedom from oppressive control systems. This narrative feels like a metaphor for humanity’s own journey toward awakening and liberation.

Beledar: The Inner Sun

Deep within the caverns lies Beledar, an immense crystal acting as an inner sun. This reminds me of theories about inner Earth civilizations and energy sources, suggesting that hidden realms might hold the keys to enlightenment.


Gaming as a Mirror of Reality

Tom Campbell’s use of gaming as an analogy for understanding virtual reality is profound. Games like WoW simulate complex systems, free will, and hidden truths, mirroring the challenges and mysteries we face in our own lives. The idea that our reality may function similarly is both thought-provoking and empowering.


The next time you log into WoW—or reflect on the world around you—consider the possibility that, as Tom Campbell suggests, we are Spirit navigating a grand simulation. The question is: how will you play the game?

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