Playtesting using AI
- Ocean Melchizedek
- 10 hours ago
- 1 min read
As any game designer knows, play testing your game design is hugely important and also takes a lot of time, plus all the problems of finding available play testers and organising the play testing etc. But there could be another way -= build a proto type simulation and run 1,000s of simulation runs with different settings to see which game mechanisms need "tweaking".

I am in the process of doing this - using python on VS studio with chatgpt (Echo)'s help.
I have already had to make major adjustments to the battle mechanics, introduced events and rebalanced Nemesis playing against a variety of different players - all white or all black hats or a mixture and from 1 to 4 players.
After building the digital simulation mechanics, apparently it is quite easy (but time consuming) to convert the simulation in an online game using freely available software like pygames
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